Welcome!

I am a 3rd-year Ph.D. student in Computer Science at University of British Columbia supervised by Dr. Robert Xiao. My research interests are in Human-Computer Interaction (HCI). In particular, I am interested in enabling novel interactive techniques in Mixed Reality by combining cutting-edge technologies from computer vision and sensing. So far, I have explored sharing physical surfaces and creating virtual replicas for remote MR collaboration, and 360° Video VR telepresence with 5G millimeter-wave and edge computing. Recently, I am trying to enhance the immersion, reality, and interactivity of mixed-reality remote collaboration with emerging machine learning technologies such as Neural Radiance Field, 3D diffusion, and LLMs. Before UBC, I received my M.S. in Computer Science and Engineering at University of Michigan, where I worked with Dr. Nikola Banovic and Dr. Alanson Sample to track assembly tasks (e.g., Lego, furniture) with UHF-RFID sensing and Bayesian inference. Before that, I obtained my B.S. in Computer Science and B.S. in Interactive Media Arts from New York University Shanghai. During my leisure time, I enjoy playing guitar and tennis.

News

[Oct 2023] Our paper “SurfShare: Lightweight Spatially Consistent Physical Surface and Virtual Replica Sharing with Head-mounted Mixed-Reality” has been accepted to IMWUT Vol. 7, No. 4!.

[Oct 2023] Two memorable weeks! I presented StructureSense at Ubicomp 2023 and Virtual Reality Telepresence at ISMAR 2023.

[Jun 2023] Our paper “Virtual Reality Telepresence: 360-Degree Video Streaming with Edge-Compute Assisted Static Foveated Compression” has been accepted to IEEE TVCG (special issue of ISMAR)!.

[Nov 2022] My first full paper “StructureSense: Inferring Constructive Assembly Structures from User Behaviors” as the first author has been accepted to IMWUT Vol. 6, No.4!.