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A list of all the posts and pages found on the site. For you robots out there is an XML version available for digesting as well.
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K.U.N. is a 2D adventure game set in a distant future when the entire earth is flooded with water. Waking up in the middle of this apocalyptic world, the player has to find out what happened by exploring the surroundings, and to figure out what to do next under such a critical condition.
[video][project page]
This project enables 3D teleconferencing by streaming 3D figures reconstructed with 3D point clouds.
[project page][poster][PDF]
This project builds a human-sized chess set in VR that allows a player to play a chess game as any of the chess pieces from a first-person perspective and explores the possibility of providing immersive interactions and strategic challenges in one single game.
[video][project page][IMA Capstone Archive]
This project builds a virtual manufacture space for educational purpose. This project was done as a part of the Detroit Area Pre-college Engineering Program (DAPCEP), which tries to provide educational opportunities for pre-college students
[video][project page]
Published in Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies. Volume 6, Issue 4., 2022
A tracking system based on passive UHF-RFID sensing that infers constructive assembly structures from object motion.
Recommended citation: Xincheng Huang, Keylonnie L Miller, Alanson P. Sample, and Nikola Banovic. 2022. StructureSense: Inferring Constructive Assembly Structures from User Behaviors. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 6, 4, Article 204 (December 2022), 25 pages. https://doi.org/10.1145/3570343
Published in IEEE Transactions on Visualization and Computer Graphics, 2023
A 360° virtual reality telepresence system with edge-compute assisted static foveated compression
Recommended citation: Xincheng Huang, James Riddell, and Robert Xiao, "Virtual Reality Telepresence: 360-Degree Video Streaming with Edge-Compute Assisted Static Foveated Compression," in IEEE Transactions on Visualization and Computer Graphics. https://doi.org/10.1109/TVCG.2023.3320255
Published in Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies. Volume 7, Issue 4., 2023
A lightweight symmetric and synchronous remote mixed-reality collaboration system with ad-hoc sketch-based virtual content creation.
Recommended citation: Xincheng Huang and Robert Xiao. 2023. SurfShare: Lightweight Spatially Consistent Physical Surface and Virtual Replica Sharing with Head-mounted Mixed-Reality. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 7, 4, Article 162 (December 2023), 24 pages. https://doi.org/10.1145/3631418
Published in The 37th Annual ACM Symposium on User Interface Software and Technology (UIST ’24), 2024
A 360° Video AR/VR Remote Collaborative System with Enhanced Interactivity. The system enables better access to the remote environment with Environment Cutouts that can be pulled closer, and Virtual Replcas created with Instant-ngp.
Recommended citation: Xincheng Huang, Michael Yin, Ziyi Xia, and Robert Xiao. 2024. VirtualNexus: Enhancing 360-Degree Video AR/VR Collaboration with Environment Cutouts and Virtual Replicas. In The 37th Annual ACM Symposium on User Interface Software and Technology (UIST ’24), October 13–16, 2024, Pittsburgh, PA, USA. ACM, New York, NY, USA, 12 pages. https://doi.org/10.1145/3654777.3676377
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Undergraduate Learning Assistant, Computer Science, New York University Shanghai, 2019
Graduate Teaching Assistant, Computer Science, University of British Columbia, 2022