Welcome!
I am a Ph.D. student in Computer Science at University of British Columbia supervised by Dr. Robert Xiao. My research interests are in Human-Computer Interaction (HCI), with a focus on enhancing the reality and interactivity in AR/VR telepresence. For more realistic telepresence, I explore novel immersive media that promise photo-realistic fidelity, from the more common 360-degree video to the emerging differentiable rendering techniques such as NeRF and Gaussian Splatting. As I adapt them to AR/VR telepresence, I design and create novel interactive techniques that facilitate co-presence and collaborative awareness. My research has led to publications at UIST, CHI, Ubicomp, and TVCG (please see publications for details). I hope my endeavor will make future telepresence experience more natural, seamless, and enjoyable. Before UBC, I received my M.S. in Computer Science and Engineering at University of Michigan, where I worked with Dr. Nikola Banovic and Dr. Alanson Sample to track assembly tasks (e.g., Lego, furniture) with UHF-RFID sensing and Bayesian inference. Before that, I obtained my B.S. in Computer Science (with a secondary major in Interactive Media Arts) from New York University Shanghai. During my leisure time, I enjoy playing guitar and tennis.
News
[April 2025] I attended CHI 2025 in Yokohama, Japan.
[Jan 2025] I served as an Associate Chair (AC) on the Program Committee of CHI 2025 Late-Breaking Work (LBW).
[Jan 2025] Our paper HaloTouch: Using IR Multi-Path Interference to Support Touch Interactions with General Surfaces, has been accepted to CHI 2025!
[Dec 2024] Our paper VibRing: A Wearable Vibroacoustic Sensor for Single-Handed Gesture Recognition, has been accepted to ACM EICS 2025. (published in the PACM HCI, Volume. 9, Issue 4).
[Oct 2024] I attended ACM Interactive Surfaces and Spaces (ISS) 2024 as a Student Volunteer.
[Oct 2024] I presented SurfShare at Ubicomp 2024 in Melbourne, Australia!
[Aug 2024] Our paper VirtualNexus: Enhancing 360-Degree Video AR/VR Collaboration with Environment Cutouts and Virtual Replicas has been accepted to UIST 2024!
[Oct 2023] Our paper SurfShare: Lightweight Spatially Consistent Physical Surface and Virtual Replica Sharing with Head-mounted Mixed-Reality” has been accepted to IMWUT Vol. 7, No. 4!
[Oct 2023] Two memorable weeks! I presented StructureSense at Ubicomp 2023 (Cancun, Mexico) and Virtual Reality Telepresence at ISMAR 2023 (Sydney, Australia).
[Jun 2023] Our paper Virtual Reality Telepresence: 360-Degree Video Streaming with Edge-Compute Assisted Static Foveated Compression” has been accepted to IEEE TVCG (special issue of ISMAR)!.
[Nov 2022] My first full paper StructureSense: Inferring Constructive Assembly Structures from User Behaviors as the first author has been accepted to IMWUT Vol. 6, No.4!.