Hi there!
I am a Ph.D. student in Computer Science at University of British Columbia supervised by Dr. Robert Xiao. My research interests are in telepresence, AR/VR interactive techniques, and Human-Computer Interaction (HCI).
My Ph.D. thesis revolves around making spatial telepresence more natural by enhancing three key aspects: realism, interactivity, and collaborative awareness. For realism, I investigated hyper-realistic scene representations (e.g., 360° video, NeRF, Gaussian Splatting) and spatial alignment across heterogeneous environments. For interactivity, I enable users to navigate remote spaces and share 2D and 3D physical objects across distance. My work also draws on groupware and proxemics literature to guide design and reflect on collaborative awareness. For more details, please see selected publications.
Beside my thesis work, I am also broadly interested in AR/VR interactive techniques and sensing. I have explored assembly tracking with RFID sensing, touch inputs on physical surfaces for AR, and gesture sensing through piezo signals. My research has let to publications in ACM CHI, UIST, Ubicomp/IMWUT, and IEEE TVCG. For a full list, please see publications.
Before UBC, I received my M.S. in Computer Science and Engineering at University of Michigan, advised by Nikola Banovic and Alanson Sample. Before that, I obtained my B.S. in Computer Science from New York University Shanghai.
Selected Publications
Please see a full list of my publications HERE or download my CV

GaussianNexus: Room-Scale Real-Time AR/VR Telepresence with Gaussian Splatting
Xincheng Huang, Dieter Frehlich, Ziyi Xia, Peyman Gholami, and Robert Xiao. In Proc. UIST' 25. ACM, New York, NY, USA, 18 pages. [Publisher] [Details] [PDF]




StructureSense: Inferring Constructive Assembly Structures from User Behaviors
Xincheng Huang, Keylonnie L Miller, Alanson P. Sample, and Nikola Banovic. PACM IMWUT. 6, 4, Article 204 (December 2022), 25 pages. [Publisher] [Details] [PDF]