Welcome!

I am a Ph.D. student in Computer Science at University of British Columbia supervised by Dr. Robert Xiao. My research interests are in Human-Computer Interaction (HCI). My current research focuses on bridging the physical and virtual worlds in remote AR/VR collaboration. To do so, I create novel interactive techniques in Mixed Reality by combining state-of-the-art technologies from machine learning and sensing. From sharing a slice of physical surfaces to fully immersive environments, I hope my endeavor will make future telepresence and remote collaboration more seamless and natural. My research along this path has led to publications to IMWUT, TVCG, and UIST (please see publications for details). Recently, I have been trying to incorporate emerging technologies such as neural rendering and generative AI into remote collaboration. Before UBC, I received my M.S. in Computer Science and Engineering at University of Michigan, where I worked with Dr. Nikola Banovic and Dr. Alanson Sample to track assembly tasks (e.g., Lego, furniture) with UHF-RFID sensing and Bayesian inference. Before that, I obtained my B.S. in Computer Science and B.S. in Interactive Media Arts from New York University Shanghai. During my leisure time, I enjoy playing guitar and tennis.

News

[Oct 2024] I attended ACM Interactive Surfaces and Spaces (ISS) 2024 as a Student Volunteer.

[Oct 2024] Our paper, VirtualNexus: Enhancing 360-Degree Video AR/VR Collaboration with Environment Cutouts and Virtual Replicas was presented by my advisor Robert Xiao on our behalf at UIST 2024 in Pittsburgh, United States.

[Oct 2024] I presented SurfShare: Lightweight Spatially Consistent Physical Surface and Virtual Replica Sharing with Head-mounted Mixed-Reality at Ubicomp 2024 in Melbourne, Australia!

[Aug 2024] Our paper VirtualNexus: Enhancing 360-Degree Video AR/VR Collaboration with Environment Cutouts and Virtual Replicas has been accepted to UIST 2024!

[Oct 2023] Our paper SurfShare: Lightweight Spatially Consistent Physical Surface and Virtual Replica Sharing with Head-mounted Mixed-Reality” has been accepted to IMWUT Vol. 7, No. 4!

[Oct 2023] Two memorable weeks! I presented StructureSense at Ubicomp 2023 (Cancun, Mexico) and Virtual Reality Telepresence at ISMAR 2023 (Sydney, Australia).

[Jun 2023] Our paper Virtual Reality Telepresence: 360-Degree Video Streaming with Edge-Compute Assisted Static Foveated Compression” has been accepted to IEEE TVCG (special issue of ISMAR)!.

[Nov 2022] My first full paper StructureSense: Inferring Constructive Assembly Structures from User Behaviors as the first author has been accepted to IMWUT Vol. 6, No.4!.